Deep under the island of Darkwater, something stirs. Leviathan. I’m not sure what that word entails yet, but I’ve seen the signs—the dead whales, the greenish pall on the town, the nightmares. I know Leviathan is nothing good. Now if only I could figure out why, pry up the secrets hidden under these rotting floorboards and in crumbling mansions.
Who is Sarah Hawkins, and how did she die? Or did she die? And what of her husband, Charles Hawkins? Where is he? And uh…why don’t people’s mouths move when they’re talking to me? Is that part of the horror? I can’t tell.
Call of Cthulhu ($60 on Humble) is a game I should love. Hell, at points I did love it. Based to some extent on the Call of Cthulhu tabletop game, this video game adaptation takes cues directly from its analog counterpart. You play as Edward Pierce, a detective sent to Darkwater to investigate the death (or disappearance) of Sarah Hawkins, a painter known for her terrifying portraits of otherworldly monsters.